This is a highly participative workshop for delegates to learn more about collaborative and organisational storytelling. Personal stories will be told, retold and analysed, to investigate underlying values, through a series of collaborative story-games. Collaborative storytelling will be explored as an activity for team building, coordination and problem-understanding. Attendees will participate in generating ideas for a set of story-cards that could be used to help teams explore their own values, beliefs and concerns through collaborative storytelling around software projects.
This game is designed to teach/learn/experiment how to use Kanban. In this session, everyone will play it and learn the way how Kanban works, effective use, and how to teach their colleagues “Kanban.”
I have designed this game to teach new members the Kanban. Attendees form teams and will have a set of task cards. They will build a Kanban Board from the tasks and ‘commence’ on the project. Using dice, the project might finish by the time or not, as in reality. An important part of the game is how teams must face problems happening by accident.
To make lasting changes, we need to visualise the situation, understand the system, know how to improve it and work together. The Theory of Constraints tells us how to do all that.
In this game, we apply the “Five Focusing Steps” process improvement method from ToC. Step by step we use Agile, Lean and Real Options techniques to make our “work” more fun and productive.
After the simulation game, you’ll be able to apply these techniques to your work.
You’ll be able to use the open source “Bottleneck Game” to share these techniques with others.
Max. 60 players
After revolutionizing the automobile industry, Lean principles have been applied to different knowledge areas, such as software development. However, many people haven’t been introduced to the concepts that made Lean successful. In this interactive session, the participants will work in a small Lego production line, experiencing the problems and applying Lean practices to overcome them. 8 to 20 participants, divided in 4 teams, will learn about: systems thinking, push vs. pull systems, waste, etc. We will also compare the production line scenario with the software development industry.