“I Come to Bury Agile, Not to Praise It”
Dr. Alistair Cockburn
Tuesday 09:00, August 25, 2009
Agile software development was defined from small, colocated projects in the 1990s. It has since spread to large, distributed, commercial projects around the world, affecting the IEEE, the PMI, the SEI and the Department of Defense. Agile development now sits in a larger landscape and needs to be viewed accordingly. In this keynote, agile manifesto co-author Dr. Alistair Cockburn paints the picture of the larger landscape, so that it is clearer how classical agile development fits in, and what constitutes effective development outside that narrow area.
“The Dawning of the Age of Experience”
Jared M. Spool, User Interface Engineering
Thursday 19:30, August 27, 2009 Experience design is no longer a nice-to-have luxury of a few organizations with tons of money and exceptional visionary management. It’s become commonplace for organizations that build products and web sites. Experience Design is a centerpiece of boardroom discussions and quickly becoming a key performance indicator for many businesses.
However, you can’t just hire a couple of “experience designers” and tell them, “Go do that voodoo that you do so well.” Today’s business environment forces us to build multi-disciplinary teams, compiling a diverse group of skills and experiences to handle the many facets of the technical, business, and user requirements.
In his usual entertaining and insightful manner, Jared will talk about what it takes to build a design team that meets today’s needs. He’ll draw parallels between the methods executives think about experience design and how the Agile community approaches the design process, giving you language that will both resonate in the boardroom and the team’s war room.
He’ll demonstrate how successful Experience Design:
- Must integrate the needs of the users with the requirements of the business
- Is learned, but not available through introspection
- Must be invisible to succeed
- Is cultural
- Is multi-disciplinary
- Is assessed in three critical areas very familiar to Agile developers: Vision, Feedback, and Culture
You’ll see examples of designs from Apple’s iPod, Netflix, the Mayo Clinic, and Southwest Airlines, to name a few.